The council were a bunch of liars
(G'ordion Ramsay, the food taster)

The alcohol was terrible, the hors d’oeuvres were dry as dirt, the duck was undercooked, the entertainment was non-existant, the poison in the alcohol wasn’t even brewed correctly, and NO ONE ordered a fricking huge dragon.

1/10 will never eat there again.

Letter from the Tripatriate Council

Messers BrightHearth and Arranis, and Mesdames Wolfsister and Rockoath,

We are pleased to hear of your success in locating the aetherite deposit underneath Farshore Shipyard. Thanks to your efforts, Novograd will now have the power to expand our navy, our magics, and our prosperity.

Your efforts have become the talk of Novograd, and we would appreciate your attendance, with a guest of your choice, at a banquet to be held in your honor on the 15th of Hematite [4 days from now]. Preparations are currently underway, and your accommodations will be ready for your use as soon as you are able to arrive, we are sure that you will find that everything that you need is provided, and we ask that you do not hesitate to ask if there is anything you need our staff to provide.

Anticipatingly yours,
Tripatriate Council of Novograd

Rennyn Trabanise
Headmaster – College of magics

Ormoick Leadblade
Lord-General, Armies of Novograd

Pieran Abgrall

Letter to the Oathmaker
AKA session notes for last session

Great Oathmaker.

I am currently on the track that you sent me on to figure out the disturbance in the woods. Amberwood Outpost is the base camp in which I have met the other people also attempting to figure out what is going on. A Human by the name of Olreck, and a gnome by the name of Luna are my companions so far. They seem rather capable in their abilities so far, and we have been contracted to figure out what is causing several of the animals in the forest to be come enlarged to the size of giants.

I confess, when Odwolf, the leader of the woodsmen, first told me of an eighteen foot squirrel eating two of his men, I thought he was, well forgive the pun, but nuts. Moving out with the two aforementioned companions. We came across some rather large weasels that made me actually question my questioning of the woodsmen’s leader.

As with many things, after dispatching the weasels we found that there was a very human background to this magic endeavor, and followed several foot prints to a cliff face. Despite being a dwarf, I confess my dexterity is lacking when it comes to climbing down perilous sides of the earth, and Olreck was able to devise a way for us to get into the cave hide out with minimal effort, and no loss of life.

I think we have found the group responsible for the enlarged animals, they all carried a symbol that looked to be a paw print with three red lines through it. after reporting back to Amberwood Outpost, we were told about Orshek fortress being a possible base of operations for the group. The group decided that it would be best to check out the fortress and make sure it was still abandoned. Of course, it wasn’t. I don’t understand why anyone would think a perfectly secure fortress is a good thing to abandon, and then continue to think it will remain abandoned, however, we made quick justice of the gnolls that took camp with in it.

Fear not Oathbreaker. My adventures out side of these walls have not been all blood shed. From what we can gather a druid, was the one behind the enlarged creatures as of now, and we subdued her with out killing her so we may question her intentions.

Master Hammerskull, the leader of Amberwood Outpost, was happy to have someone to question, and even agreed to move some men into the fortress, to ensure its security, or even move the fortress itself.

We will continue to figure out what is going on with the earthquakes and creatures of unusual size with in the forest, as well as help the outpost out with any of its needs. If you have further instructions for me, please write. I shall submit another report soon.

Moradin’s Daughter,
Rari RockOath

Party Loot

Coins and Gems, appraisal values approximate:

  • 2500copper
  • 2480 Silver
  • 300 gold
  • Onyx 50 gp
  • Jasper 50 gp
  • vial of perfume 25 gp
  • pewter Tiara 25 gp
  • Polished stone Goblet 25gp
    *Carved wooden Dice
    *Pewter Earrings
    *Painted glass Goblet
    *Sardonyx (x2)
    *Carnelians (x2)
    *Chrysosprase (sp?)

Weapons and Armor:

  • 2 spears
  • 2 long bows
  • 10 arrows
  • 1 chainmail
  • 1 glaive

Magic Items:

  • Dust of sneezing and choking
    *Spear of slowing and Recall (+1)
    *Staff of the Adder
    *Leather Gloves of Thievery


  • Fire breath: Bonus action you can breathe fire, DC 13 or 4d6. 1/2 on save. 3x per OR 1 hr
  • Giant Str: Makes Str 21 for 1 hour.
  • Potion of Healing
  • Potion of healing

1. Guardian of Faith

The Adventure Begins

The heroes met at the Amberwood Outpost and heard many tales of woe from the woodsmen. Investigating, they found tracks of a pack of giant weasels and other tracks that brought them to a cave in the outer edge of the allod. Inside, they confronted a group of cultists, but the leader escaped through a teleportation circle. Tracking the magical energy of the circle brought the party to the Oreshek Fortress, which they found guarded by gnolls and a druid, who they captured alive.


Now the party has returned to the fortress and are now trying to determine their next steps.


The PCs will start in the Lightwood region, in the Amberwood outpost. Please conclude your backstory at or near the outpost.


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